![]() Combat is satisfying and while the interface and some of the quests take some getting used to, it is certainly worth making the effort. The narrative skill on display here is certainly high, while the complex puzzles and environment are suitably different from other such games to make it stand out. Betrayal of Krondor might not be that well known, but it remains an excellent slice of RPG adventuring. There are the usual RPG customisation options, with plenty of choices regarding classes, skills and magic, while combat plays out in turn-based fashion and which requires a fair amount of tactical consideration. The various quests and plot twists maintain player interest, while the colourful supporting cast of heroes and villains of various shades really help to bring the world to life. The game is structured like a book, with the main plot split into chapters which are narrated in the third person, and while the story isn't exactly original, relying as it does on some fairly typical fantasy cliches, it remains engaging throughout. The game itself is first-person adventure that sees players travelling through the land of Midkemia, engaging in quests, combat and interactions with NPCs as they go. Feist provides the inspiration for Betrayal at Krondor, an unusual and compelling RPG that makes for an entertaining experience and which was later turned into a novel by Feist himself, with its events becoming part of Riftwar canon. The game also allows the player to brew potions via an alchemy system, and features a detailed lockpicking minigame that involves choosing between several available tools and applying them to the lock.The Riftwar series of fantasy novels by Raymond E. These skill points are allocated manually by the player to increase the characters' weapon proficiencies, defense, spellcasting, etc. Unlike its predecessor, the game features a more common leveling up system where characters gain a set amount of skill points after having accumulated enough experience to level up. Several side quests, however, are still available, in addition to pursuing the main storyline. Much of the game takes place in the city of Krondor, which is divided into several districts later in the game the player gains access to other locations, though it is impossible to physically explore the overworld. Compared to its predecessor, the game is less heavy on exploration, having smaller and more confined areas. The player controls James and three other characters who join the party. ![]() Battles occur when contact is made with a hostile character, and are turn-based, including the tactical element of moving the characters manually over the battle field. Return to Krondor features pre-rendered backgrounds with changing camera angles for exploration, and 3D character models. As they progress in their travels they discover that someone or something is creating dark beings and horrible perversions of nature, suggesting that things are very wrong in Krondor besides the ambitions of a single renegade mercenary. James and his friends follow the trail of death and destruction Bear has left in his wake and to stop him before he reaches the Tear. It appears that Bear is in pursuit of the Tear of the Gods, a holy artifact of immense power. A ruthless mercenary named Bear sends his men to murder the woman William loves. Shortly afterwards they meet William ConDoin, a fearless swordsman and the son of the famous magician Duke Pug. ![]() It all begins when James - once a thief and now a squire of Krondor - is sent by Prince Arutha to escort the court magician Jazhara to the palace. DescriptionThe direct sequel to Betrayal at Krondor, Return to Krondor takes the player back to the fantasy world of Midkemia, which is once more in peril.
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